Tuesday 12 September 2017

Game Designer Skills

3 Skills that I find I would be best at:




History

When I was reading about this skill I knew that I would be able to apply my knowledge on History into a video game. Not a lot of people realise but I do see history being put into modern video games. One that I'm most aware of is Greek mythology. Most of the games I've played have hints of Greek mythology, for examples some of the characters names have a meaning in Greek, also some locations and enemies have a reference to Greek mythology. Another very good example is Assassin's Creed which is one of my favourite game series. Everything about the game is history. Everything is correspondent to the place and time the game is set in. Enemies, weapons, the world, the list goes on. So many people find History boring but once you apply it to something fun like video games you can create something very amazing. 



Creative Writing

I don't want to brag but I've made some really fascinating stories. One I've made a while back when I was a kid. It was about a flu going around that would eventually kill people and revive them as the "walking dead", it had to do with the it being night all the time also and the moon had a symbol on it that would give the main character a small clue to what was going on. I'm not going to spoil the story for you. I will make it go public one day. I'm still creating stories though whenever I've got free time. I would sit at my computer with word open and just write down some crazy goofy story that I've been thinking about on the ride back home. I sometimes take inspirations from other stories, mostly from video games, and apply them to my own. Unfortunately that's considered taking their work and making it my own. I don't copy and paste though. I would simply look at the scene and try my very best recreate it with my own story and my own setting. I also don't go around selling it as my own work. I would be able to apply my creative writing into video game. A game needs a story after all and I've got a bunch of stories that I can't wait to put into a game. 



Public Speaking

This is a really basic one but It's important to express your ideas and persuade people. I've done public speaking since I was in elementary and I've never had a problem with it. I don't get nervous as long as I know I wrote something worth speaking about. This ties into my creative writing. To perfect public speaking you want ideas that people haven't heard about before. It needs to be interesting and revolutionary. Telling your manager an idea for the game involves an hours of brainstorming and writing. Give them a show and let your words give them an image of your idea. Public Speaking could also have you present an idea or even a project to the public. The idea/project could speak for itself but you also want to tell people about the possibilities and wonders your idea/project could do. Once they've heard you out, It'll help you get positive feedback and get people excited and looking forward to the idea/project release date. That's how my public speaking skills involves video games. 





Challenging Skill:



Engineering

Engineering involves coding, and coding involves math. Especially for video games. This year I'm going to pay extra attention to my math teacher because if I want to truly master video game coding I need to excel in Math.