https://docs.google.com/document/d/1bShX-0-UwPw4yzmcoo2NHlGr02DrxgblhQNrXUnDATI/edit?usp=sharing
Question 1: Sortie en mar stood out to me because it's a very unique game. The game was meant to advertise but it turned out to be a nice simulator of what happens when you don't wear a life vest out in the sea. All you can do is spamming up arrow for as long as you can. I don't know how it works but my guess is they used a camera and acted out what happens when you drown and the player feels like they are in control by spamming up arrow. Pretty cool.
Question 2: Cat Mario was a pretty annoying and fun game, it consists of really obvious traps and really well hidden traps in a plat former game. It's logic makes no sense but that's why it's funny. You have to kind of guess if the next step you take leads to the finish line, or death.
Question 3: Flash Flash Revolution was an OK game, it wasn't horrible. It just didn't feel fun for me. It was game where you pretty much follow what Simon says, and it could be really fast on insane Difficulty, you would need to play hours of this to master, no thank you.
Question 4: Super Mario Bros is my #1 Game. It's a classic masterpiece, whenever I get the chance I go online to http://www.playretrogames.com/3171-super-mario-bros and finish the game in an hour.
OBVIOUSLY I tried to take a screenshot of me beating it, but I this keyboard is terrible, so I'm going to blame it on the Keyboard.
and obviously after 3 lives
I still like this game even though rustles my jimmies. I'm glad this game even exist, without it, I would have never got into gaming, which would be a good thing, but I don't care. You're a red plumber going through pipes and enemies who try to stop you and kill you. Your goal is to save the princess and beat Bowser, a huge dragon turtle. Best game 10/10 would play again (and I do).
For your game design chart, you are missing the objective/concept in the first column. You need more detail in the last column, specifically the "why". Good analysis overall.
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