1. I've done a bit of coding in Game Maker when making a copy of an Asteroids Game, with some of my ideas and music.
2. I was able to follow the narrator's explanations without a problem and noticed he found the scripts he needed by reading the description of what they do. Once you find a description close or perfect for what you need you are able to copy and paste it into your game and adjust it to what you need it for.
3. All the scripts were straight-forward on what their purpose is. It's just memorising them for future-reference and use that took a while. If I ever need to remember a script and what they do I can always look it up online.
4. I enjoyed the coding part of the tutorial and learning what they can do for the game. Not that I didn't enjoy doing other things in the game, which were the basics on how to use Unity but Coding was my favourite part for sure.
5. Make another "Pick Up" and name it something else for example "Pickup 2". Have a different sprite for it. Add the same coding you would use for "Pick Up" but a different score for picking it up. Find a way to have them move.
6. Moving Pickups would add a challenge to the game. As you starting picking up all the pickups they would start to move faster therefore making it hard to collect.
7. https://drive.google.com/open?id=1DW8_bs70q987o0Qx09T096ktHj-wc_8v
Josh, I was not able to run your game exe. I also noticed the exe + build folder files take up significantly less disk space than other students' versions. Can you please:
ReplyDelete(1) re-build it
(2) test on your own machine
(3) upload new exe and data folder to Drive
(4) update this post with the new shareable link
(5) email kaili.vesik@sd41.bc.ca so I know it's ready to re-mark.
Thanks! -Ms V