Google Drive Link: https://drive.google.com/open?id=0B7E4ZjokLfsjZWRTTGI0eWliY2c
I had an issue with the finishing touches for the game, I asked for some help but it was pretty straight forward and I was just not looking at the right places. Overall I had fun making this game and I'm glad I learned the basics on how to use Game Maker, off to make another game, a pure classic, Asteroids.
Go check out this cool links!
Tuesday, 9 May 2017
Tuesday, 7 March 2017
Indie Game: The Movie
1. What are some of the differences between "big games" and "independent games"?
Big games are done by multiple people while independent games are done by a single person. All the work isn't split off to several groups. Indie Games are done by a one-man army. The styles of the game are pretty different. Indie Games in my opinion have more story and focused on the look of the game, as in to make it look really detailed and beautiful. The graphics don't have to be perfected or 3D, but detailed work can look amazing. Big games by companies and studios focus on 3D, Graphics, DLC. I'm way more into indies games because of how creative they can be and how much work was put into it.
2. What are some of the difficulties the developers in the film have to overcome?
They struggled financially and had a lot of stress. They work everyday for long periods without food or water, just to get as much progress on the game as possible.
3. What do you think is attractive about developing an indie game? What do you think you would like about working on an indie game? What do you think you might not like?
I'd would work on an Indie Game because I'm more productive by myself and feel more comfortable. Has to do with me being an introvert. The Struggles will be hard to get through, limited money and limited time.
4. What is some advice you might have for someone trying to create their own game based on what you learned in the film?
Do not give up, keep moving forward. Spend 90% of of your free time creating the game to get as much of it done as possible.
5. What is the best part of completing the creation of a game for the developers?
You feel like a God, you have made a game. Something that you wished and dreamed of as being a kid. It has come true. Meat boy will be a classic legend that will live on as a legacy to your name. It's better than being in an office for the rest of your life and not leaving anything behind for people to remember you.
Big games are done by multiple people while independent games are done by a single person. All the work isn't split off to several groups. Indie Games are done by a one-man army. The styles of the game are pretty different. Indie Games in my opinion have more story and focused on the look of the game, as in to make it look really detailed and beautiful. The graphics don't have to be perfected or 3D, but detailed work can look amazing. Big games by companies and studios focus on 3D, Graphics, DLC. I'm way more into indies games because of how creative they can be and how much work was put into it.
2. What are some of the difficulties the developers in the film have to overcome?
They struggled financially and had a lot of stress. They work everyday for long periods without food or water, just to get as much progress on the game as possible.
3. What do you think is attractive about developing an indie game? What do you think you would like about working on an indie game? What do you think you might not like?
I'd would work on an Indie Game because I'm more productive by myself and feel more comfortable. Has to do with me being an introvert. The Struggles will be hard to get through, limited money and limited time.
4. What is some advice you might have for someone trying to create their own game based on what you learned in the film?
Do not give up, keep moving forward. Spend 90% of of your free time creating the game to get as much of it done as possible.
5. What is the best part of completing the creation of a game for the developers?
You feel like a God, you have made a game. Something that you wished and dreamed of as being a kid. It has come true. Meat boy will be a classic legend that will live on as a legacy to your name. It's better than being in an office for the rest of your life and not leaving anything behind for people to remember you.
Tuesday, 21 February 2017
Friday, 3 February 2017
Friday, 20 January 2017
Term 2 Interim Self-Assessment
First Name, Last Initial: Joshua Blanco
Block: 2
Grade Level: 10
1. Give yourself a mark out of 5 for each of the following:
a. 5/5 Attendance (consistent attendance, on time to class)
b. 4/5 Achievement (assignments completed and posted)
c. 5/5 Attitude (positive, cooperative)
d. 3/5 Effort (uses class time wisely, consistent effort in all aspects of class work)
2. Please list two specific (with examples) skills or concepts you have learned so far this term:
3. Please list one specific (with example) topic or skill you are going to work towards improving in Term 2:
4. Any additional comments you would like your teacher or parents/guardians to know: I really enjoy this class and I've learned many things that I have a passion to do. School in general is boring as hell but this specific class gives me a reason to actually pay attention. All the work is fun to do and I hope that my progress in this class improves and the success of my game "Bagorgen©" will gain me millions.
First Name, Last Initial: Joshua Blanco
Block: 2
Grade Level: 10
1. Give yourself a mark out of 5 for each of the following:
a. 5/5 Attendance (consistent attendance, on time to class)
b. 4/5 Achievement (assignments completed and posted)
c. 5/5 Attitude (positive, cooperative)
d. 3/5 Effort (uses class time wisely, consistent effort in all aspects of class work)
2. Please list two specific (with examples) skills or concepts you have learned so far this term:
- I can: Create a classic game with Kodu, for example PacMan.
- I can: Use Scratch and do simple games and correctly use the codes to do what I want it to do.
3. Please list one specific (with example) topic or skill you are going to work towards improving in Term 2:
- I will work to improve:Using my time in class well and achieve more work in one day.
- How you will improve this: Getting rid of all my distractions, like my Cellular Device
4. Any additional comments you would like your teacher or parents/guardians to know: I really enjoy this class and I've learned many things that I have a passion to do. School in general is boring as hell but this specific class gives me a reason to actually pay attention. All the work is fun to do and I hope that my progress in this class improves and the success of my game "Bagorgen©" will gain me millions.
Wednesday, 18 January 2017
Scratch Level 2- Bagorgen Racing Game
BAGORGEN: RACING GAME
Link to 10/10 Game: https://scratch.mit.edu/projects/139779121/
The long awaited spin-off for Bagorgen was delayed many times, fans were becoming impatient. It was horrible. The developer had some issues coding the game. It was his first time using Scratch so he needed to get used to it. Some problems arose when the coding didn't do what he want it to do. It frustrated him, so he simply asked Google God for answers to his problems, and Google God answered.
I had to make a few changes, extra details and specific coding. The explosion is my favourite piece of art here. Took me 5 seconds but I think it put some realism into the game.
Link to 10/10 Game: https://scratch.mit.edu/projects/139779121/
The long awaited spin-off for Bagorgen was delayed many times, fans were becoming impatient. It was horrible. The developer had some issues coding the game. It was his first time using Scratch so he needed to get used to it. Some problems arose when the coding didn't do what he want it to do. It frustrated him, so he simply asked Google God for answers to his problems, and Google God answered.
I had to make a few changes, extra details and specific coding. The explosion is my favourite piece of art here. Took me 5 seconds but I think it put some realism into the game.
In the future I will try to speed up my work and make more quality Bagorgen games, thanks for sticking with me through the hard times
-Josh, Creator of Bagorgen
Friday, 6 January 2017
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