Saturday, 17 June 2017

Final Self-Assessment

1. What was your favorite activity/assignment in the course?
                Game Maker Studio was AMAZING. I loved making Bagorgen in Space. I had so much fun and I will continue to make games on Game-Maker.
2. What is something specific you learned in this course?
How to use Blender, Photoshop and how to have fun with Game-Maker for sure. Everything seems easy now because I fully understood how to use it and will keep using it for my future projects.

3. What is something you found challenging in this course?
Pac Man in Kodu was really annoying. I didn't enjoy Kodu too much.

4. How do you solve your problems when you are stuck or don't understand something in this course?
The Amazing Mr. Strudwick himself, The Internet, and my friends.
5. What letter grade do you think you earned for term 3?
At least a B.
6. What letter grade do you think you earned for the whole course?
At Least a B also.
7. Are you happy with your work habits and progress in this course?
 Honestly NO, too much time on my phone. Wish I spent more time working on my stuff. Learned from my mistakes.
8. What is something you could improve about your work in this course?
 Get rid of my phone.
9. Any suggestions for the course or teacher for next year?
The whole year was a blast. Honestly the only class that brought a smile to my face. I wouldn't change a thing. I loved Game Design.

Friday, 16 June 2017

GameMaker- Asteroids - Part 3

What difficulties did you have and How did you solve them?

         Where do I begin? It all started with the sounds being put into the game correctly, minor bugs that had simple solutions. I asked my partner Jason Chen next to me for some assistance. That man is a genius at coding, or he just gets everything off google. Google was also a really nice for searching up the code I needed.


How did I make my game unique and the how does it effect the game play?

I made my game intense, it had a lot of sound effects, music and a lot of enemies to take out. Your goal is to set a high score to impress your friends. That's the challenge in my opinion. I made this game difficult just to give someone bragging rights for getting 10,000+ points in "Bagorgen In Space".

Google Drive Link: https://drive.google.com/file/d/0B7E4ZjokLfsjS21wOER2dnFqeFU/view?usp=sharing





Tuesday, 6 June 2017

GameMaker-Asteroids-Part 2

I had difficulties with having multiple sounds effect for the shooting and destroying asteroids. The solution was to use "irandom" and let the game roll the dice and play sounds from 0-2, 0= 1st sound, 1=2nd sound, 2= 3rd sound.


https://drive.google.com/file/d/0B7E4ZjokLfsjS0xGZ1lxUjJqakU/view?usp=sharing

Wednesday, 31 May 2017

Gamemaker- Asteroids- Part 1

This was a lot of fun to make and I had no issues on following the video on how to make a simple but yet entertaining game.

Google Drive Link: https://drive.google.com/open?id=0B7E4ZjokLfsjekZ6dlYySF9uTXc

Tuesday, 9 May 2017

GameMaker- Catch the Clown

Google Drive Link: https://drive.google.com/open?id=0B7E4ZjokLfsjZWRTTGI0eWliY2c


I had an issue with the finishing touches for the game, I asked for some help but it was pretty straight forward and I was just not looking at the right places. Overall I had fun making this game and I'm glad I learned the basics on how to use Game Maker, off to make another game, a pure classic, Asteroids.


Tuesday, 7 March 2017

Indie Game: The Movie

1. What are some of the differences between "big games" and "independent games"?

Big games are done by multiple people while independent games are done by a single person. All the work isn't split off to several groups. Indie Games are done by a one-man army. The styles of the game are pretty different. Indie Games in my opinion have more story and focused on the look of the game, as in to make it look really detailed and beautiful. The graphics don't have to be perfected or 3D, but detailed work can look amazing. Big games by companies and studios focus on 3D, Graphics, DLC. I'm way more into indies games because of how creative they can be and how much work was put into it.

2. What are some of the difficulties the developers in the film have to overcome?

 They struggled financially and had a lot of stress. They work everyday for long periods without food or water, just to get as much progress on the game as possible.

3. What do you think is attractive about developing an indie game? What do you think you would like about working on an indie game? What do you think you might not like?

I'd would work on an Indie Game because I'm more productive by myself and feel more comfortable. Has to do with me being an introvert. The Struggles will be hard to get through, limited money and limited time.

4. What is some advice you might have for someone trying to create their own game based on what you learned in the film?

 Do not give up, keep moving forward. Spend 90% of of your free time creating the game to get as much of it done as possible.

5. What is the best part of completing the creation of a game for the developers?

You feel like a God, you have made a game. Something that you wished and dreamed of as being a kid. It has come true. Meat boy will be a classic legend that will live on as a legacy to your name. It's better than being in an office for the rest of your life and not leaving anything behind for people to remember you.