Tuesday, 28 November 2017

Unity 2D UFO MODS

Which step in the list above was the most challenging for you? In a short paragraph, describe why it was particularly difficult or what problems you had, as well as what steps you took to solve those problems and what you learned in the process.


It was a pain figuring out how to add the new score text and making sure it would increase my score with the good pickups and decrease my score with the bad pickups. The other big issue was Win, Tie and Lose. I finally figured out and it was very simple. I didn't need to create separate text strings, just have winText change to "Tie!" or "You lose!" depending on my score. The game finishes when count is 12 but your score determines the results. Finally figuring out a good balance in the game which is Score > 8 = LOSE. Score >12= TIE and of course Score=12 is a WIN. I figured out some of the things on my own after time and my friend Daemon helped me a lot as well.

Google Drive link: https://drive.google.com/open?id=1DW8_bs70q987o0Qx09T096ktHj-wc_8v

Tuesday, 21 November 2017

Unity Check-In

1.What stage you're at in your Unity adventure (which tutorial video are you on, or if you're on the second assignment, which step are you working on?).

I've finished the UFO tutorial and I'm on modifying the game now and I'm already having issue with not being able to have both pickups work at the same time. I also know the game isn't downloadable in my blog and I will fix that.


2.What challenges have you encountered so far?
Having 2 pickups in one game. Not that's its impossible I simply can't figure out how to do it. I should've googled it along time ago.


3.What's the most interesting thing you've learned so far?
Simply learning how to code in Unity was fun and interesting and learning what each command does and how I could use it in the future.

Wednesday, 18 October 2017

Unity 2D UFO Tutorial

1. I've done a bit of coding in Game Maker when making a copy of an Asteroids Game, with some of my ideas and music.

2. I was able to follow the narrator's explanations without a problem and noticed he found the scripts he needed by reading the description of what they do. Once you find a description close or perfect for what you need you are able to copy and paste it into your game and adjust it to what you need it for.

3.  All the scripts were straight-forward on what their purpose is. It's just memorising them for future-reference and use that took a while. If I ever need to remember a script and what they do I can always look it up online.

4. I enjoyed the coding part of the tutorial and learning what they can do for the game. Not that I didn't enjoy doing other things in the game, which were the basics on how to use Unity but Coding was my favourite part for sure.

5. Make another "Pick Up" and name it something else for example "Pickup 2". Have a different sprite for it. Add the same coding you would use for "Pick Up" but a different score for picking it up. Find a way to have them move.

6. Moving Pickups would add a challenge to the game. As you starting picking up all the pickups they would start to move faster therefore making it hard to collect.

7. https://drive.google.com/open?id=1DW8_bs70q987o0Qx09T096ktHj-wc_8v

Tuesday, 12 September 2017

Game Designer Skills

3 Skills that I find I would be best at:




History

When I was reading about this skill I knew that I would be able to apply my knowledge on History into a video game. Not a lot of people realise but I do see history being put into modern video games. One that I'm most aware of is Greek mythology. Most of the games I've played have hints of Greek mythology, for examples some of the characters names have a meaning in Greek, also some locations and enemies have a reference to Greek mythology. Another very good example is Assassin's Creed which is one of my favourite game series. Everything about the game is history. Everything is correspondent to the place and time the game is set in. Enemies, weapons, the world, the list goes on. So many people find History boring but once you apply it to something fun like video games you can create something very amazing. 



Creative Writing

I don't want to brag but I've made some really fascinating stories. One I've made a while back when I was a kid. It was about a flu going around that would eventually kill people and revive them as the "walking dead", it had to do with the it being night all the time also and the moon had a symbol on it that would give the main character a small clue to what was going on. I'm not going to spoil the story for you. I will make it go public one day. I'm still creating stories though whenever I've got free time. I would sit at my computer with word open and just write down some crazy goofy story that I've been thinking about on the ride back home. I sometimes take inspirations from other stories, mostly from video games, and apply them to my own. Unfortunately that's considered taking their work and making it my own. I don't copy and paste though. I would simply look at the scene and try my very best recreate it with my own story and my own setting. I also don't go around selling it as my own work. I would be able to apply my creative writing into video game. A game needs a story after all and I've got a bunch of stories that I can't wait to put into a game. 



Public Speaking

This is a really basic one but It's important to express your ideas and persuade people. I've done public speaking since I was in elementary and I've never had a problem with it. I don't get nervous as long as I know I wrote something worth speaking about. This ties into my creative writing. To perfect public speaking you want ideas that people haven't heard about before. It needs to be interesting and revolutionary. Telling your manager an idea for the game involves an hours of brainstorming and writing. Give them a show and let your words give them an image of your idea. Public Speaking could also have you present an idea or even a project to the public. The idea/project could speak for itself but you also want to tell people about the possibilities and wonders your idea/project could do. Once they've heard you out, It'll help you get positive feedback and get people excited and looking forward to the idea/project release date. That's how my public speaking skills involves video games. 





Challenging Skill:



Engineering

Engineering involves coding, and coding involves math. Especially for video games. This year I'm going to pay extra attention to my math teacher because if I want to truly master video game coding I need to excel in Math. 










Saturday, 17 June 2017

Final Self-Assessment

1. What was your favorite activity/assignment in the course?
                Game Maker Studio was AMAZING. I loved making Bagorgen in Space. I had so much fun and I will continue to make games on Game-Maker.
2. What is something specific you learned in this course?
How to use Blender, Photoshop and how to have fun with Game-Maker for sure. Everything seems easy now because I fully understood how to use it and will keep using it for my future projects.

3. What is something you found challenging in this course?
Pac Man in Kodu was really annoying. I didn't enjoy Kodu too much.

4. How do you solve your problems when you are stuck or don't understand something in this course?
The Amazing Mr. Strudwick himself, The Internet, and my friends.
5. What letter grade do you think you earned for term 3?
At least a B.
6. What letter grade do you think you earned for the whole course?
At Least a B also.
7. Are you happy with your work habits and progress in this course?
 Honestly NO, too much time on my phone. Wish I spent more time working on my stuff. Learned from my mistakes.
8. What is something you could improve about your work in this course?
 Get rid of my phone.
9. Any suggestions for the course or teacher for next year?
The whole year was a blast. Honestly the only class that brought a smile to my face. I wouldn't change a thing. I loved Game Design.

Friday, 16 June 2017

GameMaker- Asteroids - Part 3

What difficulties did you have and How did you solve them?

         Where do I begin? It all started with the sounds being put into the game correctly, minor bugs that had simple solutions. I asked my partner Jason Chen next to me for some assistance. That man is a genius at coding, or he just gets everything off google. Google was also a really nice for searching up the code I needed.


How did I make my game unique and the how does it effect the game play?

I made my game intense, it had a lot of sound effects, music and a lot of enemies to take out. Your goal is to set a high score to impress your friends. That's the challenge in my opinion. I made this game difficult just to give someone bragging rights for getting 10,000+ points in "Bagorgen In Space".

Google Drive Link: https://drive.google.com/file/d/0B7E4ZjokLfsjS21wOER2dnFqeFU/view?usp=sharing





Tuesday, 6 June 2017

GameMaker-Asteroids-Part 2

I had difficulties with having multiple sounds effect for the shooting and destroying asteroids. The solution was to use "irandom" and let the game roll the dice and play sounds from 0-2, 0= 1st sound, 1=2nd sound, 2= 3rd sound.


https://drive.google.com/file/d/0B7E4ZjokLfsjS0xGZ1lxUjJqakU/view?usp=sharing

Wednesday, 31 May 2017

Gamemaker- Asteroids- Part 1

This was a lot of fun to make and I had no issues on following the video on how to make a simple but yet entertaining game.

Google Drive Link: https://drive.google.com/open?id=0B7E4ZjokLfsjekZ6dlYySF9uTXc

Tuesday, 9 May 2017

GameMaker- Catch the Clown

Google Drive Link: https://drive.google.com/open?id=0B7E4ZjokLfsjZWRTTGI0eWliY2c


I had an issue with the finishing touches for the game, I asked for some help but it was pretty straight forward and I was just not looking at the right places. Overall I had fun making this game and I'm glad I learned the basics on how to use Game Maker, off to make another game, a pure classic, Asteroids.


Tuesday, 7 March 2017

Indie Game: The Movie

1. What are some of the differences between "big games" and "independent games"?

Big games are done by multiple people while independent games are done by a single person. All the work isn't split off to several groups. Indie Games are done by a one-man army. The styles of the game are pretty different. Indie Games in my opinion have more story and focused on the look of the game, as in to make it look really detailed and beautiful. The graphics don't have to be perfected or 3D, but detailed work can look amazing. Big games by companies and studios focus on 3D, Graphics, DLC. I'm way more into indies games because of how creative they can be and how much work was put into it.

2. What are some of the difficulties the developers in the film have to overcome?

 They struggled financially and had a lot of stress. They work everyday for long periods without food or water, just to get as much progress on the game as possible.

3. What do you think is attractive about developing an indie game? What do you think you would like about working on an indie game? What do you think you might not like?

I'd would work on an Indie Game because I'm more productive by myself and feel more comfortable. Has to do with me being an introvert. The Struggles will be hard to get through, limited money and limited time.

4. What is some advice you might have for someone trying to create their own game based on what you learned in the film?

 Do not give up, keep moving forward. Spend 90% of of your free time creating the game to get as much of it done as possible.

5. What is the best part of completing the creation of a game for the developers?

You feel like a God, you have made a game. Something that you wished and dreamed of as being a kid. It has come true. Meat boy will be a classic legend that will live on as a legacy to your name. It's better than being in an office for the rest of your life and not leaving anything behind for people to remember you.

Friday, 20 January 2017

Term 2 Interim Self-Assessment
First Name, Last Initial: Joshua Blanco
Block: 2
Grade Level: 10

1. Give yourself a mark out of 5 for each of the following: 
a.   5/5    Attendance (consistent attendance, on time to class)
b.   4/5    Achievement (assignments completed and posted)
c.    5/5    Attitude (positive, cooperative) 
d.    3/5    Effort (uses class time wisely, consistent effort in all aspects of class work)

2. Please list two specific (with examples) skills or concepts you have learned so far this term:
  • I can: Create a classic game with Kodu, for example PacMan.
  • I can: Use Scratch and do simple games and correctly use the codes to do what I want it to do.

3. Please list one specific (with example) topic or skill you are going to work towards improving in Term 2:
  • I will work to improve:Using my time in class well and achieve more work in one day. 
  • How you will improve this: Getting rid of all my distractions, like my Cellular Device

 4. Any additional comments you would like your teacher or parents/guardians to know: I really enjoy this class and I've learned many things that I have a passion to do. School in general is boring as hell but this specific class gives me a reason to actually pay attention. All the work is fun to do and I hope that my progress in this class improves and the success of my game "Bagorgen©" will gain me millions.

Wednesday, 18 January 2017

Scratch Level 2- Bagorgen Racing Game

 BAGORGEN: RACING GAME
 
Link to 10/10 Game: https://scratch.mit.edu/projects/139779121/


The long awaited spin-off for Bagorgen was delayed many times, fans were becoming impatient. It was horrible. The developer had some issues coding the game. It was his first time using Scratch so he needed to get used to it. Some problems arose when the coding didn't do what he want it to do. It frustrated him, so he simply asked Google God for answers to his problems, and Google God answered.

I had to make a few changes, extra details and specific coding. The explosion is my favourite piece of art here. Took me 5 seconds but I think it put some realism into the game.


In the future I will try to speed up my work and make more quality Bagorgen games, thanks for sticking with me through the hard times

-Josh, Creator of Bagorgen